Thursday, October 23, 2008

Dialog - Critique Questions

During the class critique of final Dialog models, our instructors asked us a number of questions. First was, "How is Dialog created?". For most people the answer was in the negative space left between the cards. Sometimes it was by the proximity of the spaces created to each other, or in the proximity of the skewers to each other or to the cards. In a few instances the directionality of the skewers played a major role. The next question was, "How is a sense of space/place defined?". This was done through an exploration of one or a combination for the following three principles: relativity/scale, proximity, and closure. Next was, "How is the idea of system generated?". The answer is through pattern and repetition, creating a connection between parts. The next question, "How does the joinery support the project concept and strategies?" had a variety of answers, as there were a variety of different joints. Of course in almost every case the joinery supported the project literally, but sometimes it also added to the creation of a system. Sometimes the joinery was used to reinforce texture or shape. Sometimes it was the lack of joinery in a particular spot that was most central to the concept. Also asked was, "How is scale utilized in the project?" In general, the answer was to create space and establish relativity in the relationship of the parts to each other. The following question was, "How do the two dimensional images add to the understanding of the project?". Interestingly our two dimensional images enhanced the project in opposing ways depending on the specific project. For instance, some images provided more detail views, while others created visual simplification. In all cases, however, the goal of the illustrations was to explain the project. The final question was, "How did the initial project idea evolve?". The main answers to this question included: from one's unity model or past work, from a precedent, from a scale or mathematics or some other ordered process, or from creative moments and evolution. In most cases, more than one of these answers applied.

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